This project was done to measure my own level in making game props and environment, and improving them. I chose the playground theme for its simple structure and meaningful at the same time. The duration of the project dragged longer than necessary, but i was able to learn a great amount of workflows and skills, especially in texture creation.
Modeled in 3ds Max, Textured in Adobe Photoshop and Substance Painter. Game engine for this project is Unreal Engine.